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What's Next

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Full Lesson Reference

You've learned the method. Here's where to go from here.

The Guided Projects

If you haven't already, work through the guided projects:

ProjectPlatformWhat You'll Build
ColorDropmacOSMenu bar color picker
WeatherWebWeather app with forecast
HabitTrackeriOSDaily habit tracker

Each gives you a concrete win — a real tool you built yourself. Start with whichever platform interests you most.

Project Ideas by Complexity

Once you've completed a guided project, here are ideas for what to build next.

Same Level as ColorDrop

Small, focused utilities. Completable in a single session.

ProjectWhat It Does
Clipboard HistorySaves your recent copies, lets you paste old items
Quick NoteMenu bar app for capturing thoughts, syncs to a text file
Pomodoro TimerSimple work/break timer with notifications
Unit ConverterQuick conversions (px/rem, colors, temperature)
Meeting CountdownShows time until your next calendar event

These are all "scratch your own itch" projects — tools you'd actually use.

Slightly More Ambitious

Multi-screen apps or web projects. A few sessions to complete.

ProjectWhat It Does
Personal SitePortfolio or blog, deployed to the internet
Simple iOS AppBasic utility app, could submit to App Store
Browser ExtensionAdds functionality to Chrome/Safari
API-Connected ToolPulls data from a service (weather, stocks, etc.)
Habit TrackerDaily check-ins with streak counting

These involve more moving parts but use the same workflow.

Stretch Goals

Real products. Multiple sessions, more complexity.

ProjectWhat It Does
Full iOS AppComplete app with data persistence, settings, polish
Multi-Window Mac AppMore sophisticated macOS utility
Something You PublishAn app you actually ship to users

The workflow scales. Bigger projects just have more iterations.

What to Build First

The best project is one you'll actually use.

Ask yourself:

  • What small annoyance do I have daily?
  • What tool do I wish existed?
  • What would I pay $5 for if someone built it?

Build that. Motivation matters — it's easier to push through challenges when you want the result.

Going Deeper

At some point, you might want to understand more about how code works. That's fine — but it's optional. You can build a lot without deep technical knowledge.

If you're curious:

SwiftUI (Apple UI Framework)

  • Apple's SwiftUI Tutorials — Official, well-made
  • You don't need to complete these to build apps, but they explain why things work

General Programming Concepts

  • When something comes up repeatedly, ask Claude to explain it
  • "What is a function, really?" is a valid question
  • Build understanding through use, not upfront study

The Community

  • Indie iOS developers on Twitter/X
  • r/SwiftUI on Reddit
  • Various Discord servers for iOS dev

You'll pick things up over time. There's no rush.

The Real Lesson

This guide gave you a workflow. But the real lesson is simpler:

You can build things now.

Not "someday when you learn to code." Not "after you take a course." Now.

The tools exist. The method works. The only question is: what do you want to exist?

Start with something small. Ship it. Learn from it. Build the next thing.

That's it. That's the whole game.

Quick Reference

Keep these nearby as you build:

  • Prompt Cheat Sheet — Copy-paste prompts for common tasks
  • Templates — CLAUDE.md files and project starters
  • Getting Unstuck — When things go wrong
  • Projects: ColorDrop · Weather · HabitTracker

Good luck. Go build something.

Exercises

  1. Answer the three "What to Build First" questions in writing, then circle the single idea you'd most want to use yourself.
  2. Place your chosen idea into one of the three complexity tiers (same level as ColorDrop, slightly more ambitious, or stretch goal) and scope your first session to just the smallest shippable version.
  3. Commit to the real lesson: pick one small thing, build it this week, and ship it somewhere — even if it's just running on your own machine.